![]() On the one hand, the specific area of gender performativity is enriched through the study of a video game character acting as a metaphor. Therefore, the contribution of this paper is twofold. The Mokujin-gender metaphor is then strengthened by philosopher Gilles Deleuze's notion of disjunctive synthesis, as an attempt to provide a more robust theoretical explanatory framework for the processes of novel gender generation and selection of gender performativity. A fighting video game character, Tekken's Mokujin, is employed as a metaphor to explain such processes because of the character's ability to imitate every other character's fighting style according to an algorithm which randomly switches Mokujin's fighting performance in the beginning of every game round. ![]() Given the ever-growing array of available choices of genders in games, this paper investigates how novel gender types emerge and how the performative transition from one gender to another occurs.
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